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GLW View Expressions Guide

Status: 🟢 Verified from source code analysis
Last Updated: 2024-11-06
Movian Version: 4.8+

Overview

This document provides a comprehensive guide to the expression system in GLW view files. Expressions enable dynamic, data-driven user interfaces through property binding, arithmetic operations, and conditional logic.

Source References: - movian/src/ui/glw/glw_view_parser.c - Expression parsing - movian/src/ui/glw/glw_view_eval.c - Expression evaluation

Expression Fundamentals

Expression Types

Static Expressions (TOKEN_PURE_RPN)

Characteristics: - No property references - No dynamic values - Evaluated once at parse time - Result cached

Examples:

width = 100 + 50;           // Evaluated to 150
alpha = 0.5 * 2;            // Evaluated to 1.0
caption = "Hello" + " World";  // Evaluated to "Hello World"

Performance: Most efficient, no runtime overhead

Dynamic Expressions (TOKEN_RPN)

Characteristics: - Contains property references - Contains EM units or other dynamic values - Re-evaluated when dependencies change - Subscription-based updates

Examples:

width = $model.width * 2;        // Re-evaluated when $model.width changes
alpha = $enabled ? 1.0 : 0.3;    // Re-evaluated when $enabled changes
size = 2 em;                     // Re-evaluated when font size changes

Performance: Efficient subscription system minimizes overhead

Evaluation Engine

RPN (Reverse Polish Notation)

Expressions are converted from infix to RPN for efficient stack-based evaluation:

Infix Notation:

a + b * c

RPN Notation:

a b c * +

Evaluation Process: 1. Push a onto stack 2. Push b onto stack 3. Push c onto stack 4. Pop c and b, multiply, push result 5. Pop result and a, add, push result 6. Final stack value is result

Benefits: - No parentheses needed - Unambiguous evaluation order - Efficient stack-based execution - Operator precedence handled during parsing

Operators and Precedence

Operator Precedence Table

Precedence Operators Associativity Description
13 ! Right Logical NOT
12 {} N/A Block grouping
11 % Left Modulo
10 * / Left Multiplication, Division
9 + - Left Addition, Subtraction
8 == != < > Left Comparison
7 ^^ Left Logical XOR
6 && Left Logical AND
5 \|\| Left Logical OR
4 ?? Left Null coalescing
3 ? : Right Ternary conditional
2 : N/A Attribute separator
1 = ?= <- := _=_ Right Assignment

Higher precedence = evaluated first

Arithmetic Operators

Addition (+)

Numeric Addition:

result = 10 + 5;           // 15
result = 3.14 + 2.86;      // 6.0
result = $width + 10;      // Dynamic addition

String Concatenation:

caption = "Hello" + " World";           // "Hello World"
caption = "Count: " + 42;               // "Count: 42"
caption = $firstName + " " + $lastName; // Dynamic concatenation

Vector Addition:

color = [0.5, 0.5, 0.5] + [0.2, 0.2, 0.2];  // [0.7, 0.7, 0.7]

Subtraction (-)

result = 100 - 25;         // 75
result = $total - $used;   // Dynamic subtraction
width = $parent.width - 20;  // Responsive sizing

Multiplication (*)

result = 10 * 5;           // 50
result = 3.14 * 2;         // 6.28
width = $parent.width * 0.5;  // Half of parent width

Vector Multiplication (scalar):

color = [1.0, 0.5, 0.0] * 0.5;  // [0.5, 0.25, 0.0]

Division (/)

result = 100 / 4;          // 25
result = 10.0 / 3.0;       // 3.333...
height = $parent.height / 2;  // Half of parent height

Note: Integer division truncates: 10 / 3 = 3

Modulo (%)

result = 10 % 3;           // 1
result = 100 % 25;         // 0
index = $count % $columns;  // Wrap around

Comparison Operators

Equality (==)

result = 10 == 10;         // true (1)
result = "test" == "test"; // true (1)
result = $value == 0;      // Dynamic comparison

Type Coercion:

result = 10 == 10.0;       // true (int ↔ float)
result = "10" == 10;       // false (different types)

Inequality (!=)

result = 10 != 5;          // true (1)
result = $value != void;   // Check if value exists

Less Than (<)

result = 5 < 10;           // true (1)
result = $count < $max;    // Dynamic comparison

Greater Than (>)

result = 10 > 5;           // true (1)
result = $progress > 0.5;  // Dynamic comparison

Logical Operators

Logical AND (&&)

result = true && true;     // true (1)
result = true && false;    // false (0)
result = $enabled && $visible;  // Both must be true

Short-Circuit Evaluation: Right side not evaluated if left is false

Logical OR (||)

result = true || false;    // true (1)
result = false || false;   // false (0)
result = $hasData || $hasCache;  // Either can be true

Short-Circuit Evaluation: Right side not evaluated if left is true

Logical XOR (^^)

result = true ^^ false;    // true (1)
result = true ^^ true;     // false (0)
result = $option1 ^^ $option2;  // Exactly one must be true

Logical NOT (!)

result = !true;            // false (0)
result = !false;           // true (1)
result = !$hidden;         // Invert boolean

Ternary Operator

Syntax:

condition ? value_if_true : value_if_false

Examples:

alpha = $enabled ? 1.0 : 0.3;
caption = $count > 0 ? "Items" : "No items";
color = $selected ? [1,0,0] : [0.5,0.5,0.5];
width = $isWide ? 200 : 100;

Nested Ternary:

caption = $count == 0 ? "None" :
          $count == 1 ? "One" :
          "Many";

Precedence: Lower than comparison, higher than assignment

Null Coalescing Operator

Syntax:

value1 ?? value2

Behavior: Returns value1 if not void, otherwise returns value2

Examples:

caption = $item.title ?? "Untitled";
width = $custom.width ?? 100;
source = $item.thumbnail ?? "default.png";

Chaining:

value = $primary ?? $secondary ?? $default;

Property References

Property Syntax

Basic Reference:

$propertyName

Property Chain:

$page.model.title
$item.metadata.description
$global.settings.theme.color

Maximum Chain Length: Defined by TOKEN_PROPERTY_NAME_VEC_SIZE (typically 8-16 elements)

Property Roots

Root Description Example
$self Current item in cloner $self.title
$parent Parent scope $parent.value
$args Arguments passed to view $args.data
$clone Cloner context $clone.index
$view View context $view.width
$page Page properties $page.model.items
$global Global properties $global.settings
$ui UI theme properties $ui.color.text
$nav Navigation properties $nav.currentPage

Property Resolution

Resolution Process: 1. Parse property chain: $page.model.title 2. Resolve root: $page → page property 3. Navigate chain: .model → .title 4. Return property reference or void

Resolution Order: 1. Scope roots ($self, $parent, $args, etc.) 2. UI properties ($ui) 3. Navigation properties ($nav) 4. Return void if not found

Property Subscriptions

Automatic Subscription:

caption = $page.model.title;
// Creates subscription to $page.model.title
// Widget updates when property changes

Subscription Lifecycle: 1. Expression parsed 2. Property reference identified 3. Subscription created 4. Property monitored 5. Widget updated on changes 6. Subscription released on widget destruction

Subscription Merging:

// Same property referenced multiple times
width = $model.width * 2;
height = $model.width * 1.5;
// Only one subscription created for $model.width

Subscription Suspension: - Suspended when widget inactive - Resumed when widget active - Reduces overhead for off-screen widgets

Type System

Primitive Types

Integer (TOKEN_INT)

Range: 32-bit signed integer
Examples:

value = 100;
value = -50;
value = 0;

Float (TOKEN_FLOAT)

Range: 32-bit floating point
Examples:

value = 3.14;
value = -2.5;
value = 0.5;

String (TOKEN_RSTRING / TOKEN_CSTRING)

Types: - TOKEN_RSTRING - Reference-counted string - TOKEN_CSTRING - C-style string

Examples:

caption = "Hello World";
caption = 'Rich <b>Text</b>';  // Single quotes = rich text

Void (TOKEN_VOID)

Description: Represents no value / null
Usage:

value = void;  // Clear value
result = $property ?? void;  // Check for void

Boolean

Representation: Integer (0 = false, non-zero = true)
Constants:

value = true;   // Integer 1
value = false;  // Integer 0

Composite Types

Vector (TOKEN_VECTOR_FLOAT)

Components: 2, 3, or 4 float values
Syntax:

vec2 = [x, y];
vec3 = [x, y, z];
vec4 = [x, y, z, w];

Examples:

color = [1.0, 0.0, 0.0];        // RGB red
position = [10, 20, 0];         // 3D position
rotation = [45, 0, 0, 1];       // Rotation quaternion

Scalar Broadcast:

color = 0.5;  // Becomes [0.5, 0.5, 0.5]

Property Reference (TOKEN_PROPERTY_REF)

Description: Reference to a property
Syntax: $property.chain
Usage: Dynamic data binding

Type Conversion

Automatic Conversions

Integer ↔ Float:

result = 10 + 3.14;  // 10 promoted to 10.0, result = 13.14
result = 10 / 3.0;   // 10 promoted to 10.0, result = 3.333...

Number → String:

caption = "Value: " + 42;      // "Value: 42"
caption = "Pi: " + 3.14;       // "Pi: 3.14"

String → Number:

width = "100";  // Converted to integer 100
alpha = "0.5";  // Converted to float 0.5

Scalar → Vector:

color = 0.5;  // Broadcast to [0.5, 0.5, 0.5]

Hex String → Color Vector:

color = "#FF0000";  // Parsed to [1.0, 0.0, 0.0]
color = "#F00";     // Short form, parsed to [1.0, 0.0, 0.0]

Boolean Conversion

To Boolean:

void → false
0 (int/float) → false
"" (empty string) → false
"false" (identifier) → false

Non-zero number → true
Non-empty string → true
"true" (identifier) → true

Examples:

result = !!$value;  // Convert to boolean
hidden = !$visible; // Invert boolean

EM Units

Syntax:

value = 2 em;
value = 1.5 em;

Behavior: - Represents multiple of current font size - Requires dynamic evaluation - Converted to pixels at runtime

Examples:

width = 10 em;      // 10 × font size
padding = 0.5 em;   // 0.5 × font size
size = 2 em;        // 2 × font size

Dynamic Evaluation:

// Re-evaluated when font size changes
width = 10 em + 20;  // Dynamic: EM + static

Evaluation Flag: GLW_VIEW_EVAL_EM

Functions

Built-in Functions

translate()

Purpose: Internationalization / localization
Syntax: translate(text)
Alias: _(text)

Examples:

caption = translate("Hello");
caption = _("Welcome");

Behavior: - Looks up translation in language files - Returns translated string - Falls back to original if no translation

String Functions

Note: Most string operations use operators rather than functions

Concatenation:

result = string1 + string2;

Function Resolution

Process: 1. Identifier followed by ( 2. Function name lookup 3. Argument parsing 4. Function call during evaluation

Custom Functions: - Defined in C code - Registered with evaluator - Callable from expressions

Expression Patterns

Conditional Rendering

Show/Hide Based on Condition:

hidden = !$hasContent;
alpha = $enabled ? 1.0 : 0.3;

Conditional Content:

caption = $count > 0 ? $count + " items" : "No items";
source = $item.thumbnail ?? "placeholder.png";

Responsive Sizing

Relative to Parent:

width = $parent.width * 0.8;
height = $parent.height - 100;

Aspect Ratio Maintenance:

height = $width / 1.777;  // 16:9 aspect ratio

Responsive Breakpoints:

columns = $ui.width > 1920 ? 6 :
          $ui.width > 1280 ? 4 :
          3;

Color Manipulation

Tinting:

color = $baseColor * $intensity;

Color Mixing:

color = $color1 * 0.5 + $color2 * 0.5;

Conditional Colors:

color = $selected ? "#FF0000" : "#FFFFFF";
color = $error ? [1,0,0] : $warning ? [1,1,0] : [0,1,0];

Animation Values

Linear Interpolation:

alpha = $progress;  // 0.0 to 1.0

Easing:

scale = 1.0 + ($hover * 0.2);  // Scale up on hover

Rotation:

angle = $time * 360;  // Continuous rotation

Data Validation

Range Clamping:

value = $input < 0 ? 0 : $input > 100 ? 100 : $input;

Null Checking:

caption = $data.title ?? "No title";
visible = $data != void;

Type Checking:

isValid = $value > 0 && $value < 100;

Dynamic Evaluation

Evaluation Triggers

Expressions are re-evaluated when:

Trigger Flag Description
Property Change GLW_VIEW_EVAL_PROP Subscribed property changed
Font Size Change GLW_VIEW_EVAL_EM EM unit recalculation needed
Widget Activity GLW_VIEW_EVAL_ACTIVE Widget became active/inactive
Focus Change GLW_VIEW_EVAL_FHP_CHANGE Focus path changed
Other Signals GLW_VIEW_EVAL_OTHER Various widget signals

Evaluation Masks

Combining Flags:

dynamic_eval = GLW_VIEW_EVAL_PROP | GLW_VIEW_EVAL_EM;

Checking Flags:

if(dynamic_eval & GLW_VIEW_EVAL_PROP) {
  // Re-evaluate due to property change
}

Performance Optimization

Lazy Evaluation: - Expressions evaluated only when needed - Inactive widgets skip evaluation - Subscriptions suspended when not visible

Subscription Batching: - Multiple property changes batched per frame - Single evaluation per frame maximum - Reduces redundant calculations

Static Expression Caching: - Static expressions evaluated once - Result cached permanently - No runtime overhead

Error Handling

Expression Errors

Division by Zero:

result = 10 / 0;  // Error or infinity (implementation-dependent)

Type Mismatch:

result = "text" * 5;  // Error: Can't multiply string

Property Not Found:

value = $nonexistent.property;  // Returns void

Invalid Function:

result = unknownFunction();  // Error: Function not found

Error Recovery

Null Coalescing:

value = $property ?? defaultValue;  // Fallback on void

Conditional Checks:

caption = $data != void ? $data.title : "No data";

Try-Catch Pattern (via conditionals):

result = $risky.operation ?? $fallback ?? $default;

Best Practices

Performance

Minimize Property References:

// Good: Single reference
width = $model.width * 2;

// Avoid: Multiple references to same property
width = $model.width + $model.width;  // Use * 2 instead

Use Static Expressions When Possible:

// Good: Static
width = 100 + 50;

// Avoid if unnecessary: Dynamic
width = $constant + 50;  // If $constant never changes

Cache Computed Values:

// In parent scope
$computedWidth = $parent.width * 0.8;

// Use in children
width = $computedWidth;

Readability

Use Parentheses for Clarity:

// Clear intent
result = (a + b) * (c + d);

// Less clear
result = a + b * c + d;

Break Complex Expressions:

// Good: Broken into steps
$halfWidth = $parent.width / 2;
$withPadding = $halfWidth - 20;
width = $withPadding;

// Avoid: Single complex expression
width = ($parent.width / 2) - 20;  // OK for simple cases

Comment Complex Logic:

// Calculate responsive column count based on screen width
columns = $ui.width > 1920 ? 6 :
          $ui.width > 1280 ? 4 :
          3;

Maintainability

Use Named Properties:

// Define constants in parent
$buttonWidth = 100;
$buttonHeight = 40;
$buttonSpacing = 10;

// Use in children
width = $buttonWidth;
height = $buttonHeight;
spacing = $buttonSpacing;

Avoid Magic Numbers:

// Bad
width = $parent.width * 0.8;

// Good
$contentWidthRatio = 0.8;
width = $parent.width * $contentWidthRatio;

Consistent Naming:

// Good: Consistent prefixes
$isEnabled
$hasData
$canSubmit

// Avoid: Inconsistent
$enabled
$dataExists
$submitAllowed

Advanced Techniques

Expression Composition

Nested Ternary:

color = $state == "error" ? [1,0,0] :
        $state == "warning" ? [1,1,0] :
        $state == "success" ? [0,1,0] :
        [0.5,0.5,0.5];

Chained Null Coalescing:

value = $primary ?? $secondary ?? $tertiary ?? $default;

Complex Conditions:

visible = ($hasData && $enabled) || $forceShow;
alpha = ($focused && $enabled) ? 1.0 : 0.5;

State Machines

State-Based Rendering:

color = $state == 0 ? [1,0,0] :
        $state == 1 ? [0,1,0] :
        $state == 2 ? [0,0,1] :
        [0.5,0.5,0.5];

Transition States:

alpha = $transitioning ? $progress : 1.0;
scale = $transitioning ? 1.0 + ($progress * 0.2) : 1.0;

Data Transformation

Mapping Values:

// Map 0-100 to 0.0-1.0
normalized = $value / 100.0;

// Map 0-1 to 0-100
percentage = $value * 100;

Clamping:

clamped = $value < $min ? $min :
          $value > $max ? $max :
          $value;

Wrapping:

wrapped = $value % $range;

Debugging Expressions

Debug Assignment

Syntax:

attribute _=_ expression;

Behavior: Logs value changes to console

Example:

width _=_ $model.width * 2;
// Logs: "width changed to 200" (when $model.width = 100)

Debug Output

Enable Debug Flag:

<widget debug="true">
  <label caption="$item.title"/>
</widget>

Output Includes: - Property subscription creation - Attribute value changes - Expression evaluation results

Common Issues

Property Not Updating: - Check property path is correct - Verify property is actually changing - Ensure widget is active (subscriptions active)

Unexpected Value: - Check operator precedence - Verify type conversions - Use debug assignment to trace values

Performance Issues: - Minimize property references - Use static expressions where possible - Check for unnecessary re-evaluations

Built-in Expression Functions

This section documents the most commonly used built-in functions in the GLW expression system. These functions enable smooth animations, conditional logic, and interactive UI behavior.

iir() - Infinite Impulse Response Filter

Purpose: Creates smooth transitions and animations by applying a low-pass filter to value changes

Syntax:

iir(value, speed)
iir(value, speed, springMode)

Parameters: - value (float|int|string|void): The target value to transition to - Numeric values: Smoothly interpolated - String/void: Treated as 0 - speed (float): Transition speed factor (higher = slower transition) - Typical range: 1-16 - Lower values = faster transitions - Higher values = slower, smoother transitions - springMode (boolean, optional): Spring behavior mode - false (default): Normal smooth transition - true: Spring mode - instantly jumps up, smoothly falls down

Returns: Float - The current interpolated value

Behavior: - Applies exponential smoothing to value changes - Creates natural-feeling animations without explicit keyframes - Automatically triggers re-evaluation on value changes - Maintains state between evaluations in t_extra_float

Technical Details: - Source: movian/src/ui/glw/glw_view_eval.c:4161 (glwf_iir) - Algorithm: Low-pass filter using glw_lp() function - Update Rate: Depends on frame rate and speed parameter - Precision: Rounds to 0.001 for change detection

Common Use Cases:

Smooth Fade In/Out:

alpha: iir($visible, 8);
// Smoothly fades between 0 and 1 when $visible changes

Loading Indicator:

widget(loader, {
  hidden: iir($nav.currentpage.model.loading, 8) < 0.001;
  source: "loading.view";
});
// Smooth fade-out when loading completes

Focus Highlight:

color: iir(isFocused(), 4);
// Smooth color transition on focus change

Volume Bar Animation:

alpha: iir(changed($core.audio.mastervolume, 2, true), 7);
// Fade in when volume changes, fade out after 2 seconds

Spring Mode Example:

scale: iir($triggered, 10, true);
// Instantly scales up, smoothly returns to normal

Performance Notes: - Only evaluates when widget is active (GLW_ACTIVE flag) - Triggers layout re-evaluation when value changes significantly - Efficient for frequently changing values

Speed Parameter Guidelines: - 1-4: Fast transitions (button presses, quick feedback) - 4-8: Medium transitions (focus changes, UI state) - 8-16: Slow transitions (loading indicators, ambient animations) - 16+: Very slow transitions (background effects)

select() - Conditional Value Selection

Purpose: Ternary conditional operator - returns one of two values based on a condition

Syntax:

select(condition, valueIfTrue, valueIfFalse)

Parameters: - condition (any): Expression evaluated as boolean - Truthy: non-zero numbers, non-empty strings, true - Falsy: 0, empty string, void, false - valueIfTrue (any): Value returned when condition is true - valueIfFalse (any): Value returned when condition is false

Returns: The selected value (type depends on chosen branch)

Behavior: - Evaluates condition first - Returns second argument if condition is truthy - Returns third argument if condition is falsy - Only evaluates the selected branch (lazy evaluation)

Technical Details: - Source: movian/src/ui/glw/glw_view_eval.c:5415 (glwf_select) - Equivalent: C ternary operator condition ? true_val : false_val - Type Safety: Return type can differ between branches

Common Use Cases:

Conditional Visibility:

hidden: select($hasContent, false, true);
// Show widget only when content exists

Adaptive Opacity:

alpha: select($enabled, 1.0, 0.3);
// Full opacity when enabled, dimmed when disabled

Conditional Colors:

color: select(isFocused(), 1.0, 0.6);
// Bright when focused, dimmed otherwise

Orientation-Specific Layouts:

source: select($ui.orientation == "landscape",
  "playdecks/landscape/tracks.view",
  "playdecks/portrait/tracks.view"
);

Input Method Adaptation:

clickable: select($ui.pointerVisible, true, false);
// Only clickable with mouse/pointer

Nested select() for Multiple Conditions:

color: select($state == "error", [1,0,0],
       select($state == "warning", [1,1,0],
       select($state == "success", [0,1,0],
       [0.5,0.5,0.5])));
// Red for error, yellow for warning, green for success, gray otherwise

Touch Target Sizing:

width: select($ui.touch, 3em, 2em);
height: select($ui.touch, 3em, 2em);
// Larger touch targets on touch devices

Conditional Content:

caption: select($count > 0,
  fmt("%d items", $count),
  "No items"
);

Performance Notes: - Very efficient - only evaluates selected branch - No overhead for unused branch - Ideal for conditional rendering

Best Practices: - Use for simple binary choices - For multiple conditions, consider nested select() or state-based logic - Combine with isVoid() for null checking: select(isVoid($value), default, $value)

isNavFocused() - Navigation Focus Detection

Purpose: Detects if the current widget has keyboard/navigation focus

Syntax:

isNavFocused()

Parameters: None

Returns: Integer (0 or 1) - 1 (true): Widget has navigation focus AND keyboard mode is active - 0 (false): Widget does not have focus OR keyboard mode is inactive

Behavior: - Checks if widget is in the focus path - Requires keyboard navigation mode to be active - Automatically triggers re-evaluation on focus changes - Sets GLW_VIEW_EVAL_FHP_CHANGE flag for dynamic updates

Technical Details: - Source: movian/src/ui/glw/glw_view_eval.c:5000 (glwf_isFocused) - Alias: isFocused() - same implementation - Focus Check: Uses glw_is_focused(ec->w) internal function - Keyboard Mode: Checks ec->w->glw_root->gr_keyboard_mode

Difference from isHovered(): - isNavFocused(): Keyboard/gamepad navigation focus - isHovered(): Mouse pointer hover state - Both can be true simultaneously on hybrid input devices

Common Use Cases:

Focus Highlight:

alpha: 0.1 * isHovered() + 0.2 * isNavFocused();
// Subtle hover, stronger focus highlight

Text Color on Focus:

style(NavSelectedText, {
  color: select(isNavFocused(), 1, 0.8);
});
// Full brightness when focused, slightly dimmed otherwise

Smooth Focus Transitions:

alpha: 0.1 * isHovered() + 0.2 * iir(isNavFocused(), 4, true);
// Smooth transition with IIR filter

Border Visibility:

widget(border, {
  color: $ui.color1;
  alpha: iir(isNavFocused() + isHovered(), 4);
});
// Border appears on focus or hover

Icon Color Inversion:

widget(icon, {
  source: "skin://icons/ic_search_48px.svg";
  color: select(isNavFocused(), 0, 1);
});
// Inverted color when focused

Backdrop Brightness:

style(GridBackdrop, {
  color: 0.8 + iir(isNavFocused() + isHovered(), 4) * 0.4;
});
// Brighter backdrop on focus/hover

Combined with Hover:

alpha: select(isHovered() || isNavFocused(), 1, 0.5);
// Full opacity on either hover or focus

Button State:

widget(quad, {
  alpha: iir(0.3 + 0.3 * (isNavFocused() || isPressed()), 4) + isHovered();
});
// Complex interactive state combining focus, press, and hover

Performance Notes: - Lightweight check - minimal overhead - Automatically subscribes to focus change events - Only re-evaluates when focus path changes

Best Practices: - Combine with iir() for smooth focus transitions - Use with isHovered() for comprehensive interactive feedback - Apply to interactive elements (buttons, list items, inputs) - Ensure sufficient visual distinction for accessibility

isHovered() - Mouse Hover Detection

Purpose: Detects if the mouse pointer is currently hovering over the widget

Syntax:

isHovered()

Parameters: None

Returns: Integer (0 or 1) - 1 (true): Mouse pointer is over the widget - 0 (false): Mouse pointer is not over the widget

Behavior: - Checks current hover state of the widget - Automatically triggers re-evaluation on hover changes - Sets GLW_VIEW_EVAL_FHP_CHANGE flag for dynamic updates - Only relevant when pointer/mouse input is active

Technical Details: - Source: movian/src/ui/glw/glw_view_eval.c:5018 (glwf_isHovered) - Hover Check: Uses glw_is_hovered(ec->w) internal function - Input Method: Requires pointer device (mouse, touchpad)

Difference from isNavFocused(): - isHovered(): Pointer position-based - isNavFocused(): Keyboard/gamepad navigation-based - Can be used together for hybrid input support

Common Use Cases:

Hover Highlight:

alphaSelf: iir(isFocused() * 1, 8) + isHovered() * 0.1;
// Strong focus highlight, subtle hover effect

Combined Interactive State:

alpha: 0.1 * isHovered() + 0.2 * isNavFocused();
// Different intensities for hover vs focus

Button Feedback:

alpha: select(isHovered() || isFocused(), 1, 0.5);
// Full opacity on hover or focus

Clickable Indication:

widget(container_x, {
  clickable: $ui.pointerVisible;
  alpha: iir(0.3 + 0.3 * (isFocused() || isPressed()), 4) + isHovered();
});
// Visual feedback for clickable state

Smooth Hover Transitions:

color: iir(0.6 + (isFocused() || isPressed() || isHovered()), 4);
// Smooth color transition on any interaction

Border on Hover:

widget(border, {
  alpha: iir(isFocused() || isHovered(), 4) + 0.1;
});
// Border appears on hover or focus

Conditional Rendering:

hidden: !($ui.pointerVisible && isHovered());
// Only show when pointer is visible and hovering

Adaptive UI Elements:

$ui.showTopIcons = $ui.pointerVisible || $ui.touch;
// Show icons when pointer is active or touch interface

Performance Notes: - Lightweight check - minimal overhead - Automatically subscribes to hover change events - Only relevant when pointer input is available

Best Practices: - Combine with isNavFocused() for comprehensive input support - Use iir() for smooth hover transitions - Check $ui.pointerVisible to adapt UI for pointer availability - Provide alternative feedback for non-pointer input methods

Input Method Considerations:

// Adapt for different input methods
widget(button, {
  // Larger touch targets
  width: select($ui.touch, 3em, 2em);

  // Hover only with pointer
  alpha: select($ui.pointerVisible,
    0.5 + isHovered() * 0.5,
    select(isNavFocused(), 1, 0.5)
  );
});

Expression Function Patterns

Smooth Interactive Feedback

Combine multiple functions for polished UI interactions:

widget(container_x, {
  focusable: true;

  // Smooth multi-state feedback
  alpha: iir(
    0.3 +                           // Base opacity
    0.2 * isHovered() +             // Hover boost
    0.3 * isNavFocused() +          // Focus boost
    0.2 * isPressed(),              // Press boost
    4                               // Smooth transition
  );

  // Color state
  color: select(isNavFocused(),
    $ui.color1,                     // Focused color
    select(isHovered(),
      $ui.color2,                   // Hovered color
      $ui.color3                    // Default color
    )
  );
});

Adaptive Layouts

Respond to device capabilities and orientation:

widget(loader, {
  source: select($ui.orientation == "landscape",
    select($ui.width > 1920,
      "layouts/landscape-4k.view",
      "layouts/landscape-hd.view"
    ),
    select($ui.touch,
      "layouts/portrait-touch.view",
      "layouts/portrait-keyboard.view"
    )
  );
});

Conditional Animations

Animate only when appropriate:

widget(container_y, {
  // Fade in when loading completes
  alpha: iir($nav.currentpage.model.loading, 8);

  // Smooth page transitions
  translation: [
    iir(select(isVisible(), 0, 100), 6),
    0,
    0
  ];
});

State-Based Styling

Create complex state-dependent styles:

widget(quad, {
  color: select($error, [1, 0, 0],
         select($warning, [1, 1, 0],
         select($success, [0, 1, 0],
         [0.5, 0.5, 0.5])));

  alpha: iir(
    select($error || $warning, 1.0, 0.5) *
    (0.7 + 0.3 * isNavFocused()),
    8
  );
});

Accuracy Status

🟢 Verified: All expression syntax and behavior verified from source code
Source Files: - glw_view_parser.c - Expression parsing and RPN conversion - glw_view_eval.c - Expression evaluation engine and built-in functions - glwf_iir (line 4161) - IIR filter implementation - glwf_select (line 5415) - Conditional selection - glwf_isFocused (line 5000) - Focus detection (isNavFocused alias) - glwf_isHovered (line 5018) - Hover detection Version: Based on Movian source as of 2024-11-06

See Also